The Digital Humanities


Definitions:


UCLA's Digital Humanities Manifesto 2.0: (29 May 2009): "Digital Humanities is not a unified field but an array of convergent practices that explore a universe in which: a) print is no longer the exclusive or the normative medium in which knowledge is produced and/or disseminated; instead, print finds itself absorbed into new, multimedia configurations; and b) digital tools, techniques, and media have altered the production and dissemination of knowledge in the arts, human and social sciences. The Digital Humanities seeks to play an inaugural role with respect to a world in which, no longer the sole producers, stewards, and disseminators of knowledge or culture, universities are called upon to shape natively digital models of scholarly discourse for the newly emergent public spheres of the present era (the www, the blogosphere, digital libraries, etc.), to model excellence and innovation in these domains, and to facilitate the formation of networks of knowledge production, exchange, and dissemination that are, at once, global and local."

THAT (The Humanities and Technology) Camp's Manifesto for the Digital Humanities (18 May 2010):
1. Society’s digital turn changes and calls into question the conditions of knowledge production and distribution.
2. For us, the digital humanities concern the totality of the social sciences and humanities. The digital humanities are not tabula rasa. On the contrary, they rely on all the paradigms, savoir-faireand knowledge specific to these disciplines, while mobilizing the tools and unique perspectives enabled by digital technology.
3. The digital humanities designate a “transdiscipline”, embodying all the methods, systems and heuristic perspectives linked to the digital within the fields of humanities and the social sciences.

Wikipedia(24 Sep. 2011): "The digital humanities is an area of study, research, teaching, and invention concerned with the intersection of computing and the disciplines of the humanities. Sometimes called humanities computing, the field has focused on the digitization and analysis of materials related to the traditional disciplines of the humanities. Digital Humanities currently incorporates both digitized and born-digital materials and combines the methodologies from the traditional humanities disciplines (such as history, philosophy, linguistics, literature, art, archaeology, music, and cultural studies) with tools provided by computing (such as data visualisation, information retrieval, data mining computational analysis) and digital publishing."

Kirschenbaum (2010): "Whatever else it might be then, the digital humanities today is about a scholarship (and a pedagogy) that is publicly visible in ways to which we are generally unaccustomed, a scholarship and pedagogy that are bound up with infrastructure in ways that are deeper and more explicit than we are generally accustomed to, a scholarship and pedagogy that are collaborative and depend on networks of people and that live an active 24/7 life online."

Piez (2008): "[T]he proper object of Digital Humanities is what one might call 'media consciousness' in a digital age, a particular kind of critical attitude analogous to, and indeed continuous with, a more general media consciousness as applied to cultural production in any nation or period."

Rieger (2010): "'Digital humanities’ is a catchphrase and is emerging as a term that denotes a set of practices, methods, beliefs, and theories for creating, applying, and interpreting digital information and new media. Most importantly, responses to this phrase are full of tensions and varying opinions about the role of ICTs in supporting, extending, or transforming humanities scholarship."

Svensson(2010): "Digital humanities is manifested by a single scholar, teacher, artist, programmer, engineer or student doing some kind of work — thinking, reflecting, writing, creating — at the intersection of the humanities and information technology — or by "products" resulting from such activities."
  • "[T]raditional humanities computing tends to have a rather instrumental relationship to information technology, which serves primarily as a tool, whereas a cultural or media studies-based approach is more likely to focus on digital culture and the cultural construction of information technology as a study object."


*See DH Terms for more definitions, glossaries, and acronyms.

Digital Humanities Resources:


CUNYDH.jpg



The CUNY Digital Humanities Resource Guide is a wiki project (just like ours) that collects resources and information about the Digital Humanities in an effort to explain them.






Digital Humanities Tools for working with data.


Resources for DH Scholarship, Publication, & Professionalization
Developed from a January 2011 workshop held on professionalization for Digital Humanities scholars,
“Off the Tracks—Laying New Lines for Digital Humanities Scholars,” the Collaborator's Bill of Rights
documents and explains the need for DH scholars to effectively and generously acknowledge collaborators and further, to work towards changing institutional valuing of collaborative research. This document marks the first step towards what Bethany Nowvickie later claimed in "Where Credit is Due," that there is plenty of credit to go around! While Nowvickie's work and the Collaborator's Bill of Rights are a start to re-imagining professionalization in a primarily collaborative and interdisciplinary space, this is an area that will hopefully develop more resources.

mediacommons.jpgIn fact, the Media Commons: a digital scholarly network is one resource for DHers looking to professionalize and re-imagine traditional scholarship. The Media Commons is a social networking site for Digital Humanities scholars looking to share their projects, discuss DH professionalization concerns such as publication, and participate in other scholars' projects. The two big projects currently being promoted through the Media Commons are #alt-academcy (a project exploring alternative academic careers) and in media res (an interactive exploration of approaches to studying digital media). The Media Commons also has a press.





Digital Humanities Organizations



ADHO.jpgThe ADHO, The Alliance of Digital Humanities Organizations, is a relatively recent (2004-5) umbrella organization that not only supports digital research and teaching across the humanities but also functions to connect three DH organizations: The Association for Literary and Linguistic Computing (ALLC), The Society for Digital Humanities/
Société pour l'étude des médias interactifs (SDH-SEMI), and the Association for Computers and the Humanities (ACH). While these three organizations are now being connected through the label Digital Humanities, they were founded much earlier (respectively: 1978, 1986, 1973) and are using the ADHO as a site of convergence. Important to note, the ADHO puts on an annual international Digital Humanities conference.


ACH
The Association for Computers and the Humanities (ACH) is a US-based international professional society for the digital humanities. Their site suggests that they support DH research through publications, conferences, and outreach activities. What seems unique about this organization is they are also interested in advocacy for the humanities and other issues that effect DH scholars and professionals. For instance, one advocacy effort that is supported by the ACH is 4Humanities, a site that provides a platform for (digital) humanities advocacy.



SDH.jpg The Society for the Digital Humanities/
Société pour l'étude des médias interactifs is a Canadian society that bridges English and French Canadian work in the Digital Humanities. The society explains their objective as "to draw together humanists who are engaged in digital and computer-assisted research, teaching, and creation." The website is useful as it lists the sdh/semi's annual conference's CFP's and past conference programs.




Digital Humanities Centers



According to a 2008 Council on Library and Information Resources (CLIR) Survey, "A Survey of Digital Humanities Centers in the United States," there are two models for digital humanities centers. Diane Zorich's survey found that the first type of digital humanities center (the most common) is focused on a physical location that brings together resources, faculty, researchers, and students. The second model for the digital humanities center is focused more on a particular primary resource that is often located in virtual space, and is supported, developed, and utilized by a particular community of users.
centernet.jpg

One of the findings of the CLIR survey was that as Digital Humanities Centers have begun to get popular, and thus proliferate, there hasn't been much collective effort to solidify the digital humanities as a larger global community of thinkers. Perhaps in response to the survey (or even the general aim of the digital humanities to bring interdisciplinary work together), CenterNet was created. CenterNet is awesome not only because it does the job of this sub-heading and has collected and organized all of the Digital Humanities Centers, but it also hosts some really cool tools for digital research and a job listing.






US DH Centers:

Canadian DH Centers:

UK DH Centers:

Australian DH Centers:

*Link to another page: JOBS